AI Insights · Timothy · April 2022
Performance of Top 5 Theme Parks Games Apps on Unified Platform in South America in Q1 2022
Explore the performance of the top 5 theme park games in South America during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the theme park games category on a unified platform in South America saw varied performance metrics across the top 5 apps. Here's a closer look at the weekly downloads, revenue, and active user trends for these popular games.
Disney Magic Kingdoms from Gameloft experienced a consistent performance in weekly downloads, peaking at around 15K in the week of January 24. Weekly revenue showed fluctuations, with the highest point being approximately $4K in the first week of January. The app's weekly active users remained relatively stable, starting at around 38K and slightly decreasing to 34K by the end of March.
RollerCoaster Tycoon® Touch™ by Atari saw a significant spike in downloads in mid-February, reaching about 6.7K. However, the downloads tapered off to 676 by the end of March. Revenue for this app peaked at around $646 in the last week of February. The weekly active users also saw a notable increase in mid-February, peaking at approximately 9K before declining to around 4K by the end of March.
RollerCoaster Tycoon® Classic also from Atari, maintained a modest but steady download rate, with a peak of 130 in the first week of January. The app's revenue showed a slight upward trend, peaking at $415 in early February. Active users remained stable, fluctuating around 50 throughout the quarter.
Idle Theme Park - Tycoon Game by Digital Things had the highest number of weekly downloads among the top five, peaking at around 16.5K in the last week of December. Revenue showed a peak of approximately $417 in the second week of February. Weekly active users started at around 38K and saw a decrease to about 22K by early March, before climbing back to around 25K by the end of the quarter.
Peppa Pig™: Fun Fair from Entertainment One had the lowest metrics among the top five. The app's downloads remained below 51 throughout the quarter, while revenue peaked at $227 in the first week of January.
These insights are based on data from Sensor Tower, where you can find more detailed analytics on app performance.